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AI Insights · Timothy · April 2024

Top 5 Puzzle and Riddle Games on Android in Brazil, Q1 2024

In Q1 2024, the top 5 puzzle and riddle games in Brazil saw varied performance in downloads and active users. Detailed insights reveal trends in player engagement.

Top 5 Puzzle and Riddle Games on Android in Brazil, Q1 2024

In the first quarter of 2024, the top five puzzle and riddle games on the Android platform in Brazil exhibited diverse performance trends. Here's a closer look at how these games fared:

Help Me: Tricky Story from ABI Game Studio experienced a significant initial interest with weekly downloads peaking at 455K in the first week of January. However, downloads steadily declined to around 113K by the end of March. Weekly active users also saw a substantial rise from 442K to a peak of 1.2M by late January, before gradually decreasing to about 761K by the end of the quarter.

Thief Puzzle: to pass a level by TapNation maintained a relatively stable performance. Weekly downloads started at 156K in early January and decreased to approximately 70K by the end of March. Active users showed a similar trend, starting at 542K and ending at 453K. Revenue remained modest, with weekly earnings fluctuating between $47 and $99.

Brain Test: Tricky Puzzles from Unico Studio saw a consistent download rate, with numbers starting at 138K and declining to around 90K by the end of the quarter. Active users showed a rise from 383K to a peak of 439K. Revenue was relatively higher compared to other titles, peaking at $354 in late January and then stabilizing around $198 by the end of March.

Braindom: Brain Games Test by Matchingham Games had fluctuating download numbers, starting at 135K and reaching a low of 46K in mid-February, before climbing back up to 102K by the end of March. Active users followed a similar pattern, starting at 216K and dipping to 94K, then rising to 166K. Revenue remained modest, peaking at $99 and dipping to $29.

Move People from Supersonic Studios LTD saw steady downloads, beginning at 77K and ending at around 73K. Active users rose from 144K to a peak of 196K by late January, before stabilizing around 131K towards the end of the quarter.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024